São Paulo, Brasil. Disponível mundialmente.
DUNE ASCENDANT
uSER INTERFACE ART
A strategic card game set in the world of DUNE.
I explored how its atmosphere, characters, and symbolism could be translated into a cohesive mobile interface.
A strategic card game set in the world of DUNE.
I explored how its atmosphere, characters, and symbolism could be translated into a cohesive mobile interface.
PROJETO
[ DUNE ASCENDANT ]
FUNÇÃO
[ UI DESIGN & ART DIRECTION ]
FORMATO
[ MOBILE GAME UI ]


ASCENDANT is a personal Game UI study inspired by the Dune universe. The project explores how atmosphere, characters and symbolism can be translated into a cohesive mobile strategy experience.
ASCENDANT is a personal Game UI study inspired by the Dune universe. The project explores how atmosphere, characters and symbolism can be translated into a cohesive mobile strategy experience.



The visual direction draws from the atmosphere of Dune, balancing mystery, power and sophistication. Typography, dark tones, gold accents and geometric ornaments were combined to create a distinct interface identity.
The visual direction draws from the atmosphere of Dune, balancing mystery, power and sophistication. Typography, dark tones, gold accents and geometric ornaments were combined to create a distinct interface identity.


The iconography was created to turn interface functions into recognizable symbols that feel consistent with the game world.
The iconography was created to turn interface functions into recognizable symbols that feel consistent with the game world.

The seven screens were designed as parts of the same experience. Each interface has a specific purpose while sharing the same visual language, hierarchy and structure.

The seven screens were designed as parts of the same experience. Each interface has a specific purpose while sharing the same visual language, hierarchy and structure.



The card brings together the core elements of the visual language into a single piece: character, artwork, identity, information and hierarchy.














The card brings together the core elements of the visual language into a single piece: character, artwork, identity, information and hierarchy.












The iconography was created to turn interface functions into recognizable
symbols that feel consistent with the game world.






The card brings together the core elements of the visual language into a single piece: character, artwork, identity, information and hierarchy.